|
|
Eli Ewok Brody wrote:
>
> So fine, there's an intrinsic problem with bicubic patches and surface
> normals.
No, that's not what i meant, the single patches are all right (AFAIK,
can't say for sure, but i'm quite sure someone would have recognized that
before if not)
The problem occurs when several patches are combined to a more complex
shape. I'm no expert in bicubic patches so i don't know if there is a way
to get the patches fit together better here, but using a sphere object or
a smooth mesh would surely lead to more accurate results in either case.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|