POV-Ray : Newsgroups : povray.unofficial.patches : Call for Mac programmers : Re: POVMan 0.71 available for MAC (carbon) [WAS Call for Mac programmers] Server Time
21 Jul 2024 03:26:08 EDT (-0400)
  Re: POVMan 0.71 available for MAC (carbon) [WAS Call for Mac programmers]  
From: Tom Stone
Date: 19 Jun 2001 16:47:12
Message: <3B2FBB66.C6EB2520@telia.com>
Smellenbergh wrote:

>
> Hi Tom, glad you found your way to these newsgroups!
> You should be able to use my latest build 0.714. I tested drape.pov and
> it renders fine.
>

I'm downloading it this very minute :-)


> > I'm using a Power Mac G3, system 9.0.4
> A bit better than the old 68k machines right? :-) :-)
>

Oh yes!  The speed makes me dizzy. And I've got  a fast connection to Internet now
also, so I've downloaded almost every movie from IRTC. It took 5 seconds to
download all of them.... no, not really - but it felt so compared with my old
computer :-)

However, I'm still using the old Performa 630 for writing and drawing, as it is so
damn comfortable. It is somewhat like a love affair with that one. :-)

By the way, do you, or any one else here, have any plans to make the mesh2 format
and UV-mapping practical for mac users? The theoretical possibility to use them
exists, but as here are no converters available, it is just features that are
annoying. It would be really nice to be able to use Poser models in MacMegaPov.
As you know, I've been playing with REALbasic, and might make a try to do a mac
converter for those formats myself.
But as I'm a complete idiot when it comes to understanding code examples in C, I
don't really believe that my efforts will produce anything useful.

Like last week. I was irritated that I was unable to make anything else than
256-level Heighfields, and the Docs mention of a special TGA and PPM format for
65536 level Heightfields have always taunted me. So I thought that I would try to
make an utility to smooth and/or interpolate 256-level files into 65536-level
TGAs.

So, I read the documentation to learn how those files were constructed. Two days
of constant study later, I still didn't understand anything more than before.

Then finally, as my visual sense is better than my analytic, I did a test render
with HF_Gray_16 output to a TGA. And opened it in PhotoShop and looked at the
Channels. And BINGO, I instantly understood how those files is designed - and 30
minutes later my conversion utility in RB was ready to be tested.
The testscenes with my own special heightfields rendered beautifully :-)
Smoothing works okey, but I need to find a better method for the interpolation.

Sorry for the length of this messy and irrelevant posting, but as a newcomer I
hope that I'm allowed a few mistakes.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.