|
|
Francois Labreque wrote:
>
> Simon Lemieux wrote:
> >
> > Hi,
> > I just came upon blender, which is supposed to use POV-Ray's render engine and
> > have a modeller look...
>
> Blender is (as of two weeks ago) a full-fledged scanline renderer/game
> development engine, not a POV-Ray front end.
Yes, sorry, I have become mistaken over the years...
> > Well, it seems very complicated
>
> The interface can be challenging, and rendering realistic scenes can be
> a hair-pulling experience compared to the simplicity of POV, especially
> when dealing with global illumination and reflections, but some artists
> are doing pretty good stuff with it.
I'm just wondering if it's worth the efforts, I believe it all depends on me...
I just gave it a little try and oh well... I guess it'll take a long time until
I master this thing, I'm not sure if I have the patience...
> > and maybe you know of an easier modeller that
> > could also do all POV-Ray can, that could use my 3D acceleration for the preview
> > and that would run on Linux?
>
> Check www.povray.co.uk for a link to a KDE modeler for POV. It's still
> wearing diapers at the moment, but it looks promising.
I just checked this out, seems promising, although I have some cold shivers with
the thought of KDE being used for this...
> >
> > Or if you know of a good documentation for using blender?
> >
>
> There are some tutorials available, follow the links on the web site.
Indeed, I was playing with some tutorial explaining how to build a very simple
castle...
Thanks,
Simon
--
|| 'How do you know I'm mad?' said Alice.
|| 'You must be,' said the Cat, 'or you wouldn't have come here.'
--
Simon Lemieux (lem### [at] yahoocom)
Post a reply to this message
|
|