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Simon Lemieux wrote:
>
> Hi,
> I just came upon blender, which is supposed to use POV-Ray's render engine and
> have a modeller look...
Blender is (as of two weeks ago) a full-fledged scanline renderer/game
development engine, not a POV-Ray front end.
> Well, it seems very complicated
The interface can be challenging, and rendering realistic scenes can be
a hair-pulling experience compared to the simplicity of POV, especially
when dealing with global illumination and reflections, but some artists
are doing pretty good stuff with it.
> and maybe you know of an easier modeller that
> could also do all POV-Ray can, that could use my 3D acceleration for the preview
> and that would run on Linux?
Check www.povray.co.uk for a link to a KDE modeler for POV. It's still
wearing diapers at the moment, but it looks promising.
>
> Or if you know of a good documentation for using blender?
>
There are some tutorials available, follow the links on the web site.
--
Francois Labreque | It is by caffeine alone I set my mind in motion, it
flabreque | is by the beans of Java that thoughts acquire speed,
@ | the hands acquire shaking, the shaking becomes a
videotron.ca | warning, it is by caffeine alone I set my mind in
| motion.
- Stolen from Badger's .sig file
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