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Gilles Tran wrote:
>
> Paul Jones wrote:
>
> > So I am now using Blender to do som e modeling. I really like it, the
> > interface is a bit wierd but it does a fine job. Anyway, is there a way to
> > convert a .dxf file to a smooth_triangle mesh? I use 3dwin4 but I still see
> > the faces of my round objects. Any ideas?
>
> You can smooth it directly in 3DWin (see the "modify object" button). If this
> doesn't work for some reason, it's also possible to do it in Crossroads, or
> even after the conversion using Warp's mesh smoothing utility.
Failing all that you can always use a greater number of triangles inside
blender itself OR subdivde the resulting mesh from any of the above methods
using the SSS macros from -
http://users4.50megs.com/enphilistor/sss.htm
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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