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Rune wrote:
>
> "Batronyx" wrote:
> > Since you prefer to hand code, I suggest you look into the
> > capabilities of Chris Colefax's PCM macros and Warp's mesh
> > compressor. They both support bicubic patches as well as
> > triangles.
>
> But they don't convert one format to the other. Nor do they do smoothing.
Warp's mesh compressor has a smoothing option.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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