POV-Ray : Newsgroups : povray.general : zRCube (POV Clone) : Re: zRCube (POV Clone) Server Time
8 Aug 2024 06:20:15 EDT (-0400)
  Re: zRCube (POV Clone)  
From: Thomas
Date: 1 Jun 2001 11:51:24
Message: <3B17B9ED.68CAA72@gmx.net>
> > , but I see no reason why the rendering
> > core could be ported to other platforms quite easily, pov does the same in the
> > end.
>
> Not really correct, the Povray rendering engine is originally designed as
> being portable, the platform specific frontends are purely optional.

I see no reason why the same could apply to zrcube, it might mean that you have to
change the current code base.

> > [...]
> > , but zrcube
> > adds a few very interesting feature, most notably network rendering. Which is a
> > VERY big miss in pov. What I also like about zrcube is the license, it has been
> > licensed under GPL which means everyone can do with the code whatever they want,
> > as long as they provide the sources as well.
>
> On both things there were lengthy discussions in the past.

I  know, I just like both :). But IMHO network rendering is a feature that is missing
from pov, and yes I know it is next to impossible to implent it with the current code
and nobody, including me, was able to get pvmpov running on win32.


> Concerning network rendering: The main concern is portability again, it
> will be quite impossible to set up an universal system that works with all
> platforms povray currently runs on.

I don't know about the amiga and I'm not really sure about the Mac but it should be
possible to write an abstraction layer that hides all the platform dependent stuff
from the core. Pov does that at the moment as well, but only for a few minor things,
just look in the platform specific file in source/your_platform.

Thomas


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