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Only nitpicking... do not take too seriously :-)
Warp wrote:
> The crap continues.
> For some reason they assume that image quality was compromised in order
> to get faster rendering. I really don't understand where did they get that
> idea.
> What I understand of that paragraph is that they think that the developers
> of POV-Ray thought something like "ok, we could do this to look better, but
> it would be very slow, so we'll just rip off something from the quality in
> order to get more speed". This makes no sense. I would like to hear some
> examples of POV-Ray where this kind of compromise was made. Which feature
> could look better if we don't worry about the rendering time (and you have
> no way of tuning its quality so that you can get the better result)?
>
The 'sturm' keyword is such a case (probably the only one), where the default
choosen was speed against accuracy (it apply to sor, some lathe, blob, cubic,
poly,
some prism and quartic).
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