|
![](/i/fill.gif) |
Gail Shaw wrote:
>
> afaik 'Real' radiosity requires triangle meshes. That means for pov to
> implement it, every object would need to be tesselated (Converted to
> triangles). Easy enough for boxes, imagine tesselating a julia fractal
> or a complex isosurface...
>
Not to mention a sphere...
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |