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> It has an annoying bug which doesn't seem to be related to the patch
> itself (that is, the bug doesn't seem to be in the patch code) but it's
> most probably related to some odd way of working of intersection tests
> and/or meshes. I haven't got any idea on how it should be fixed (and no-one
> else either, not even people who know the POV-Ray source very well).
> Some possible fixes have been presented, but I haven't liked them. Usually
> these fixes have the effect that some (or even most of the) triangles are
> not connected to the adjacent ones, which in practice makes the mesh consist
> of separate triangles.
> I also don't like them because they don't explain why the problem happens,
> but are more or less "kludges" around it. I would like to know the exact
> reason of the bug and then understand how it could be fixed or why it can't
> be fixed at all.
Then, what would you suggest if I'm using Pov3.1 on linux?
I don't wish to upgrade my current version of pov to anything other than
official povray...
Thanks,
Simon
--
+--------------------------------+---------------------------+
| Simon Lemieux | http://666Mhz.myip.org/ |
| Email : lem### [at] yahoocom | Povray and OpenGL Gallery |
+--------------------------------+---------------------------+
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