POV-Ray : Newsgroups : povray.newusers : Finding coord of edge of object (trace func?) : Re: Finding coord of edge of object (trace func?) Server Time
4 Nov 2024 23:15:50 EST (-0500)
  Re: Finding coord of edge of object (trace func?)  
From: Simon Lemieux
Date: 13 May 2001 14:21:49
Message: <3AFE98F8.65CA2E96@yahoo.com>
> I do have a Hair Generator that works with my Compressed Mesh macro file:
> 
>     http://www.geocities.com/ccolefax/pcm.html
> 
> This operates on compressed triangle meshes or bicubic patches (as created
> by Warp's Mesh Compressor), but it can be used to create many things besides
> hair (such as scales, grass, bubbles, etc).  And the ideas in the file could
> be adapted to use MegaPOV's trace function, if you don't want to convert
> your objects to triangle meshes...

It seems exactly what I need, but I was wondering if the hair could have a
personnal color_map applied?  And how can I convert my blob into a mesh object?

Thanks,
  Simon

-- 
+--------------------------------+---------------------------+
| Simon Lemieux                  | http://666Mhz.myip.org/   |
| Email : lem### [at] yahoocom | Povray and OpenGL Gallery |
+--------------------------------+---------------------------+


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