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Shawn wrote:
>
> Holy War?? LOL! I'll grab a helmet then!
> OK, next question...how does it work exactly?
It's just some warps (see the pov definition in the help) :
before computing the texture, the coordinates of the
point are somehow massaged.
Usually, warps are used to repeat a texture, or add some noise.
But the facts are simple: at the entry of any warp, you have a
3D vector (coordinates); at the output, you have a 3D vector.
What happen to the 3D vector inside the warp code is up to the
code.
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