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Ah I can hear the voices of my fore-fathers crying out..."RTFM! RTFM!" I
think I'll experiment with both suggestions, and well as Marcs. I think
an isosurface would likely make more sense for what I want to do.
Might even post the result on p.b.images and see if it weathers the
cannonade. :-)
Thanks!
Shawn
Geoff Wedig wrote:
> If all you want to do is texture it, you can use the following function:
>
> function { funct(sqrt(x*x+y*y), atan2(y,x), z) }
>
> This bends a section of the xy plane around the origin. Funct can be any
> pigment function you like. This would allow, for example, you to use a
> gradient to create radial stripes, but also allows for stranger things.
> Applied correctly, you should be able to create your arch.
>
> Note that as the distance from the origin gets larger, the texture is going
> to scale up. This shouldn't be too much of a problem for what you're doing.
>
> The other option is to create individual objects. Using the same function
> and a rounded cube iso (or any other iso for that matter), you can create
> bricks that are curved.
>
> Geoff
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