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I'm doing this :
box {<-10,0,-7>,<10,7,7>
matrix < 1, -.5, 0,
0, 1, 0,
0, 0, 1,
0, 0, 0 >
}
..which shears the box so the top is no more parallel to the ground
plane. However, I have a problem determining at which angle it is now !
I would have tought that this gives a 30 degrees angle (arcsinus 0.5),
but placing a 30-degrees rotated object on top of the box proves it
wrong ! How do I calculate the exact angle ?
Fabien.
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