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Jakob Tendel wrote:
>
> Does one of the inofficial versions or even POV 3.5 support specular
> mapping (i.e. controlling the reflectivity of a surface through the grey
> value of an image file, analogous to height fields)? Would be nice,
> wouldn't it?
Yes and no. Reflection and specularity are controlled by the finish{}
block and you can't use an image_map in the finish{} block. However,
you can define multiple textures that have different finishes and apply
a material_map.
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flabreque | me yours.
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