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JRG wrote:
>
> It's really cool.
Thank you !
> How you did it ? Pigment function?
The shape is done in MegaPOV by first randomly
displacing the surface of an iso-sphere with the
the noise3d() function, and then using 3 other
random functions to feed a general rotation
function with random angles so that it rotates
each point on the iso-surface randomly around
each of the x, y, and z -axes.
You may look at the source code that I posted
to povray.text.scene-files 10. March this year:
news://news.povray.org/3aa9fa11%40news.povray.org
news://news.povray.org/3AAA03E6.6ECB760B%40hotmail.com
The pigment is done with a pigment function
that are fed with the same rotated coordinates.
I can post the source for if anyone is interested.
> Waiting for the radiosity version (I couldn't appreciate the first one,
Uhhmmm... Unfortunately I only have access to my
private PC right now. And it's WAY too slow for
a radiosity version. (Maybe I'll do it on my
much faster PC at work when the easter is over.)
--
Best regards,
Tor Olav
mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok
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