Zeger Knaepen wrote:
>
> I was just looking at some of the real-time raytracing demos at
> http://www.acm.org/tog/resources/RTNews/demos/overview.htm and I was
> wondering: why can't POV-Ray be that fast?
>
If you restrict a raytracer to a very basic functionality (like only
certain highly optimized shapes) you can gain a major speedup.
Furthermore these programs use direct access to the graphics hardware and
probably integer arithmetic for their calculations.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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