Christoph Hormann wrote:
>
> Disnel wrote:
>
>> Image descripbin the problem sent to p.b.i
>
>
> Seen it, just use more pigment map entries with a while loop like i
> suggested:
>
> pigment {
> spherical
> pigment_map {
> #declare Inx=0.0;
> #while (Inx<=1.0)
> [Inx bozo turbulence 1.0-Inx ]
> #declare Inx=Inx+0.03;
> #end
> }
> }
>
> Of course you can only use up to 255 entries right now.
Sure, but it is still an aproximation. I want use it in isosurface.
>
> Christoph
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