POV-Ray : Newsgroups : povray.general : Any way to create variable turbulence? : Re: Any way to create variable turbulence? Server Time
8 Aug 2024 01:13:26 EDT (-0400)
  Re: Any way to create variable turbulence?  
From: Disnel
Date: 22 Mar 2001 11:02:30
Message: <3ABA3271.5080508@hlavacek-partner.cz>
> You can use a pigment_map, something like:
> 
> pigment {
>   spherical
>   pigment_map {
>     [0.0 bozo turbulence 1.0 ]
>     [1.0 bozo turbulence 0.0 ]
>   }
> }
> 
> Maybe use more pigment map entries with a while loop.
> 
I need it for curving rays from some point, at the point they should be 
straight and at greater distance they should be randomly curved. When I 
will use your pigment_map they will be chopped.

Disnel


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