POV-Ray : Newsgroups : povray.general : Any way to create variable turbulence? : Re: Any way to create variable turbulence? Server Time
8 Aug 2024 01:14:53 EDT (-0400)
  Re: Any way to create variable turbulence?  
From: Christoph Hormann
Date: 22 Mar 2001 11:46:35
Message: <3ABA2C69.5B4437AB@gmx.de>
Disnel wrote:
> 
> Image descripbin the problem sent to p.b.i

Seen it, just use more pigment map entries with a while loop like i
suggested:

pigment {
  spherical
  pigment_map {
    #declare Inx=0.0;
    #while (Inx<=1.0)
      [Inx bozo turbulence 1.0-Inx ]
      #declare Inx=Inx+0.03;
    #end
  }
}

Of course you can only use up to 255 entries right now.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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