Disnel wrote:
>
> Image descripbin the problem sent to p.b.i
Seen it, just use more pigment map entries with a while loop like i
suggested:
pigment {
spherical
pigment_map {
#declare Inx=0.0;
#while (Inx<=1.0)
[Inx bozo turbulence 1.0-Inx ]
#declare Inx=Inx+0.03;
#end
}
}
Of course you can only use up to 255 entries right now.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|