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Disnel wrote:
>
> > You can use a pigment_map, something like:
> >
> > pigment {
> > spherical
> > pigment_map {
> > [0.0 bozo turbulence 1.0 ]
> > [1.0 bozo turbulence 0.0 ]
> > }
> > }
> >
> > Maybe use more pigment map entries with a while loop.
> >
> I need it for curving rays from some point, at the point they should be
> straight and at greater distance they should be randomly curved. When I
> will use your pigment_map they will be chopped.
>
I don't really understand what you want to do, but the construction i
suggested makes a perfectly smooth pigment if you use a smooth color map.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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