POV-Ray : Newsgroups : povray.general : Any way to create variable turbulence? : Re: Any way to create variable turbulence? Server Time
8 Aug 2024 01:13:01 EDT (-0400)
  Re: Any way to create variable turbulence?  
From: Christoph Hormann
Date: 22 Mar 2001 11:34:09
Message: <3ABA2982.B7265C7@gmx.de>
Disnel wrote:
> 
> > You can use a pigment_map, something like:
> >
> > pigment {
> >   spherical
> >   pigment_map {
> >     [0.0 bozo turbulence 1.0 ]
> >     [1.0 bozo turbulence 0.0 ]
> >   }
> > }
> >
> > Maybe use more pigment map entries with a while loop.
> >
> I need it for curving rays from some point, at the point they should be
> straight and at greater distance they should be randomly curved. When I
> will use your pigment_map they will be chopped.
> 

I don't really understand what you want to do, but the construction i
suggested makes a perfectly smooth pigment if you use a smooth color map.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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