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Nekar Xenos wrote:
>
> I forgot to add that B) has a relatively low reflection of say 0.2.
>
> Another thing about radiosity, If you have only smooth reflective surfaces
> in a scene, adding radiosity should make basically no difference to the
> scene. Right?
>
Radiosity (in megapov) uses the diffuse finish component for calculation
(and of course ambient for emission). If you set diffuse and ambient to 0
on all objects, there will be no effect. This has nothing to do with the
surfaces being smooth or not.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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