|
![](/i/fill.gif) |
Disnel wrote:
>
> I need to create turbulated pattern with amount of turbulence
> dynamically changing, at the center of some circle I need zero
> turbulence and at some distance from center I need turbulence 1.
>
> Ideal will be some way to get turbulence value at some point from
> another pattern.
>
> Any way to do this? Or I will require coding?
>
You can use a pigment_map, something like:
pigment {
spherical
pigment_map {
[0.0 bozo turbulence 1.0 ]
[1.0 bozo turbulence 0.0 ]
}
}
Maybe use more pigment map entries with a while loop.
Rune has some examples for this technique on his site:
http://rsj.mobilixnet.dk/3d/goodies/goodies.html
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
![](/i/fill.gif) |