|
![](/i/fill.gif) |
Christoph Hormann wrote:
>
> Gilles Fedak wrote:
> >
>
> One problem is that many povray scenes that take long to render also use
> quite a lot of memory. You must whve th whole scene on each computer
> involved and therefore need a lot of memory or you have to split up the
> rendering process itself which would result in a lot of network traffic.
Well, our first thought was to support animation rather than big and
complex scene.
Idea is that animation for wich the calculation of each frame takes few
(up to 10) hours would certainly be
the best suited calculation. It is clear that over Internet, you cannot
think of a parallelisation
of PovRay a la PVM. So maybe, in a fisrt case, only some scene with
strict requirements would be authorize.
How much memory consumes PovRay ?
--
Gilles Equipe Architectures Paralleles Tel 33 01-69-15-42-25
FEDAK LRI bat 490 Fax 33 01-69-15-65-86
------ Universite Paris-Sud email: fed### [at] lri fr
XtremWeb F-91405 ORSAY Cedex http://www.lri.fr/~fedak
Post a reply to this message
|
![](/i/fill.gif) |