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Hi all.
Yesterday, I've posted a bug report in povray.bugreports (same thread
title as this one).
As not everybody read p.bugreports, I copy my message here:
>
> There's a bug in the #default directive parsing, that may be put in
> evidence with the following code:
>
> #declare Use_Rad = off;
>
> #if (Use_Rad = off)
> #debug "\nUse_Rad = off\n"
> #default { texture { finish { ambient 0.4 diffuse 0.6 } } }
> #else
> #debug "\nUse_Rad = on\n"
> #default { texture { finish { ambient 0.0 diffuse 1.0 } } }
> #end
>
> camera {
> location <1, 2, -6>
> look_at <0, 1, 0>
> }
> plane { y, 0
> texture {
> pigment { checker color rgb 0, color rgb 1 }
> }
> }
> sphere { y, 1
> texture {
> pigment { color rgb <1, .2, .2> }
> }
> }
> light_source { <10, 10, -10>, color rgb 1 }
>
>
> Whether Use_Rad is on or off, the default texture applied is always the
> seconde one.
>
> Vahur Krouverk found that the bug is in tokenize.c:
>
> CASE (DEFAULT_TOKEN)
> + if (Skipping)
> + {
> + UNGET
> + EXIT
> + }
> + else
> + {
> Parse_Default();
> EXIT
> + }
> END_CASE
>
> The lines with a "+" must be added to correct the bug.
>
> He also saw that this bug is present with INIT_SPLINE_TOKEN, etc...
>
> Bye.
>
> Bouf.
>
P.S. I now know that I should have posted this here before
povray.bugreports, so no more complaints about this, please ;)
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