Pabs wrote:
>
> POV's procedural textures are 3D.
> But image_maps are 2D.
> Is there any way to use multiple tga/etc images to create texture
> volumes?
> ie like df3 for media but with
> 1. Multiple images instead of 1 volumetric file
> 2. RGB[A] instead of greyscale
> 3. Used for textures instead of media.
> Is there some way or do I have to write a patch or wait for POV4.0?
>
> oooh-ooh and let us use it as a colour-map type thingi for media
Why not use a gradient z pigment with a pigment_map like:
pigment {
gradient z
pigment_map {
[0.0 image_map ... ]
[0.1 image_map ... ]
[0.2 image_map ... ]
...
}
}
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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