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Ken wrote:
>
> Peter Cracknell wrote:
>
> > ...Its not suitable directly for POV-Ray though someone could write
> > a macro that could subdivide a mesh...
>
> Someone already has :)
>
> http://users4.50megs.com/enphilistor/sss.htm
Unfortunately, it does not handle sharp edges or border edges (although
there is a way to work around that), and it is not terribly fast.
My modeler, which is currently in an ultra-slow rewrite, will be
supporting them. However, that is waiting until I've got the
articulation
the way I want it (which will include a way to export a model as an .INC
file so that POV script code can animate it).
Once that work, the subdivision surface support will be added, then
UV-mapping.
Regards,
John
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