Jim Gould wrote:
>
> I have been trying to put many intersecting spheres into a union statement
> and then applying a glass texture/interior to them. The intersecting
> spheres always end up being opaque. Is there some trick to this?
Try using a merge instead. This will get rid of interior surfaces (unless
of course you want them). Also be sure to specify a max_trace_level in
the global settings block i.e. global_settings { max_trace_level 20 }
The more intersecting surfaces you have the higher you need to raise
this value.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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