POV-Ray : Newsgroups : povray.general : Problems with glass unions : Re: Problems with glass unions Server Time
8 Aug 2024 04:08:03 EDT (-0400)
  Re: Problems with glass unions  
From: Ken
Date: 4 Mar 2001 22:54:54
Message: <3AA30E4F.9749CBAE@pacbell.net>
Jim Gould wrote:
> 
> I have been trying to put many intersecting spheres into a union statement
> and then applying a glass texture/interior to them.  The intersecting
> spheres always end up being opaque.  Is there some trick to this?

Try using a merge instead. This will get rid of interior surfaces (unless
of course you want them). Also be sure to specify a max_trace_level in
the global settings block i.e.  global_settings { max_trace_level 20 }
The more intersecting surfaces you have the higher you need to raise
this value.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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