POV-Ray : Newsgroups : povray.binaries.utilities : Cloth simulator v0.3.1 : Cloth simulator v0.3.1 Server Time
17 Jun 2024 07:59:37 EDT (-0400)
  Cloth simulator v0.3.1  
From: Jérôme M  Berger
Date: 2 Mar 2001 05:17:43
Message: <3A9F7346.8050604@iname.com>
In version 0.3.0, I'd forgotten to uncomment a line in the code, so that 
self-collision detection wasn't performed. This is now fixed. This 
version also includes some optimisations of the self-collision algorithm 
(my tests showed a 14 times speed increase on a 10x10 cloth but the 
difference should be even greater with bigger pieces of cloth).

	Note that the self-collision detection is incomplete in its current form: 
it only does point-triangle collision detection. It is therefore 
possible that the cloth will intersect itself locally. OTOH it shouldn't 
be possible for the cloth to go completely through itself and straighten 
up on the other side (if somebody sees something like that, it's a bug)

		Jerome
-- 

* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy.    * http://www.enst.fr/~jberger
*********************************


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