POV-Ray : Newsgroups : povray.general : translating a texture : Re: translating a texture Server Time
8 Aug 2024 04:07:04 EDT (-0400)
  Re: translating a texture  
From: Margus Ramst
Date: 28 Feb 2001 18:42:17
Message: <3A9D8DC4.6862A6AB@peak.edu.ee>
Sander wrote:
> 
> Is it to be expected that translating a texture (e.g. T_Col_Marble) to
> extreme values, like 25000, gives results that differ very much from the
> non-translated texture? Even for discontinuities to appear in the
> texture, i.e. sharp boundaries between areas?? Is there a limit one
> should not cross??? I could give examples of what I get...
> Thank you old hands for helping me :)

Yes, this is a known problem with patterns using the noise function in POV <=3.1
See thread "Bug in noise function" in povray.bugreports (dated 25.08.99) for a
short discussion.

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Home page http://www.hot.ee/margusrt


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