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Sander wrote:
>
> Is it to be expected that translating a texture (e.g. T_Col_Marble) to
> extreme values, like 25000, gives results that differ very much from the
> non-translated texture? Even for discontinuities to appear in the
> texture, i.e. sharp boundaries between areas?? Is there a limit one
> should not cross??? I could give examples of what I get...
> Thank you old hands for helping me :)
Yes, this is a known problem with patterns using the noise function in POV <=3.1
See thread "Bug in noise function" in povray.bugreports (dated 25.08.99) for a
short discussion.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
Home page http://www.hot.ee/margusrt
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