Chris Huff wrote:
>
> Layered textures would probably work...
>
> object {
> texture {pigment {basepig}}
> texture {pigment {man1}}
> texture {pigment {man2}}
> texture {pigment {man3}}
> }
>
> Just make sure the mandel pigments are at least partially transparent.
>
Instead of that you could also use nested pigments maps:
#declare Mandel_1= pigment {..}
#declare Mandel_2= pigment {..}
#declare Mandel_3= pigment {..}
#declare Mandel_X1=
pigment {..
Mandel_3
pigment_map {
[0.0 Mandel_1]
[0.1 color ... ]
}
}
#declare Mandel_Final=
pigment {..
Mandel_2
pigment_map {
[0.0 Mandel_X1]
[0.1 color ... ]
}
}
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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