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Tor Olav Kristensen wrote:
>
> I have now dimmed down the main light source and reduced the
> recursion_limit from 4 to 3 and started a new rendering.
>
> Hopefully I'll see the result tomorrow when I come home from work.
>
Ooops, i thought you were using recursion_limit 1, if you use 3 or 4, this
seems perfectly ok.
>
> But would this be possible when the shape is made with CSG ?
>
> ... Or are there any "iso-normals" in MegaPOV ?
>
No, but in this case you could try to code the CSG in an isosurface
function although it's probably not worth the work, because it will be
extremely slow.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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