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Hi Tracers!
I recently started to build an animation containing several thousand
primitives in eight CSGs (only three levels deep nested), and when I
started rendering, I was somewhat surprised by the slow progress - about
30 minutes for an image of 400 by 300 pixels, on an AMD K6-II running at
380 MHz!
Then, I started to think of methods to speed up the rendering... but
whether I disabled auto-bounding or not, it did not work faster. How can
I speed it up unless I don't use a lower quality level?
Hoping for replies,
see you in Khyberspace!
Yadgar
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