|
|
Christoph Hormann wrote:
>
> Seems i have got this wrong, sorry.
>
> One very nice thing for an object in the cloth simulator would be a
heightfield.
> One could generate a depth map of any pov scene from above and
> use it in the simulator. Of course that would have some
> limitations, but it would be quite sufficient for many complex
> scenes. For example imagine some sheet covering a table with a lot
> of different objects on top.
>
That's true, I'll try to add it after the mesh (since internally, an
height-field is best represented as a mesh anyway)
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
Post a reply to this message
|
|