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They are all in the standard include file 'shapes2.inc'. See that file fore
details. So:
#include "shapes2.inc"
object{Tetrahedron pigment{White} ...}
object{Octahedron ...}
object{Dodecahedron ...}
object{Icosahedron ...}
You can even do
object{Hexagon ...}
tough I don't know if that makes scenes. Isn't it always better just to use a box
for that?
- Micha
Jakob Kosowski wrote:
>
> > It depends on what kind of polyhedra you want. How many faces? Regular,
> > irregular? If irregular, how many different faces? How many sides per
> face?
>
> Regular. I mean Tetrahedron, Hexahedron (i can do that with a box),
> Octahedron,
> Dodecahedron and Icosahedron.
--
Micha Riser email address: mri### [at] gmxnet
http://www.povworld.de/ The World of POV-Ray!
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