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Can someone just help me understand the philosophy of how unions are
textured?
I had code like this
#declare FINGER=
union{
cylinder{bar1, foo1, blah }
cylinder{bar2, foo2, blah }
cylinder{bar3, foo3, blah pigment {White}}
}
union{
object{FINGER}
object{other_untextured_object#1}
object{other_untextured_object#2}
texture{T_Brass_1E}
}
What happened was that the whole thing looks like brass except for the
one segment I painted white. The question is why didn't the texture
statement at the end there override the pigment statement above? I'm
trying to understand the rationale so I can do things more intuitively
in the future....
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