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Warp wrote:
> Greg M. Johnson <gre### [at] my-dejanews com> wrote:
> :> Use a macro.
> : Thanks but no.
> Why not?
I am setting up a modular system for movement of characters. It
comprises:
1) One file for information on posing the character (rotation of neck,
wrist_position_point for IK, etc.)
2) Several files where a list of objects are declared (headobj, neckobj,
thighobj, wristobj, fingersegment1L3, fingersegment1L2, etc.) Each of
these files can be a different character.
3) A file that performs transforms on the objects in #2 using the
information in #1, and then displays the union of them.
Thus, I can have two very different characters walking with the same
style, or two versions of the same character with different walk styles.
The problem is that I wanted to show off the system with two characters:
1) a stick figure made of cylinders connecting all the joints, and
2) a figure like that I see in some anatomy art books made of blocks (no
articulated fingers).
The problem is how do I keep this modular approach if I'm missing some
objects in the file. Perhaps Art's suggestion of defining these fingers
as sphere{0,0} is the best.
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