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If you remember the cloth simulator I did for my latest IRTC entry, and
of which I'd posted a couple of samples two month ago, I've just put a
new version online. The core simulation engine is exactly the same, but
now it reads its parameters from a file, so you don't need to recompile
eache time (and you don't need to understand C++ to use it ;) You'll
find the source code (GPLed), a linux binary (works on my machine, I
don't guarantee it'll work anywhere else though) and and the doc at this
address:
http://www.enst.fr/~jberger/cloth/cloth.html
If somebody makes a dos/win binary, please let me know so I can add a link.
As time permits (and depending on my needs), I plan to add the following
(no particular order):
* a realistic friction model (the current one is pure fantasy);
* a dynamic simulation model (plus animation facilities and wind);
* use the semi-solid cloth model (should allow faster simulation);
* handle self-collisions;
* ability to read/write the cloth in a file;
* ability to attach the cloth (like hanging curtains);
* other objects to interact with;
* ...
If you have other ideas, or if you'd like some features to be implemented
first, don't hesitate to tell it!
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] iname com
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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