Tom Melly wrote:
>
> Question: If 3DNow speeds up float calcs, why is it only of benefit to
> graphics and not all apps. using floating point calcs.?
As I understood it, 3DNow supports single precision floating point only.
But POV (and ray-tracing in general) needs double precision to get good
pictures (there is a thread in p.unofficial.patches about why this is
so). Therefore 3DNow is useless for POV.
- Micha
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