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well, that was one dumb question!!!
I could simply fill it out with a most complicated object called "Box"!
union {
// object {RawMaterial texture {G_Background}}
box {<0,0,0>,<25,30,1> texture {G_Background}}
heheh, thank you for your help, anyways :-)
Eitan Tal wrote:
> I have a complicated shape, and it is critical to become one object,
> instead of some objects, because it is glass. when I try it, it also
> shows
> internal divisions. how do I get rid of them?
>
> for more details: image / sourcecode contact me by ICQ: 1515298
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