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Thanks, am using transforms. I never did figure out how to get the operations
that happen in jvs' Reorient macro to happen inside a transform. I instead had
to redefine my shinobject with the Reorient macro.
I just sacrificed a little elegance in my code by using:
$rshinobj=object{rshinobj Reorient(rankpt-rkneept,rtemprankpt-rtempkneept)}
$rshintrans= transform{ translate rtempkneept}
when I was hoping for:
$rshintrans= transform{ rotate An_UnAttainableVector translate rtempkneept}
But thanks I now have a working system, with lifting heel and rotatable
head,neck, hip,lumbar,ribcage. Will show anims eventually.
While we're talking, what exactly do you use to vary your variables in an anim?
exactly what kind of spline, etc.?
Thanks.
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