Thorsten Froehlich wrote:
>
> Isosurfaces in MegaPOV are very slow. There are ways to calculate them with
> the same/better precision but more than ten times faster...
>
Do i hear some plans for improvements, or is it just my hope for
accelerating those endless isosurface renders?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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