POV-Ray : Newsgroups : povray.text.scene-files : ridged multifractal w. slope-dependent texture : Re: ridged multifractal w. slope-dependent texture Server Time
8 Jul 2024 09:54:27 EDT (-0400)
  Re: ridged multifractal w. slope-dependent texture  
From: Francois Labreque
Date: 18 Jan 2001 09:34:41
Message: <3A66FE6F.814ECF91@videotron.ca>
You only need it if you plan to do an animation (and I agree that this
pic begs for a fly-by)

Get rid of all these cameras in "case (1)"  like this and #declare
Part=2;

> > #switch (Part)
> > #case (1)

//Here!

> > #break
> > #case (2)
> >
> > camera {
> >         location <-.1,.0175+(.0125*_mCd_),-4.933>
> >  right x*1.66667 up y*1
> >  //sky CamSup (_mCs_)
> >  angle 67
> >         look_at <-.0125+(.0025*_mCd_),.028-(.006*_mCd_),-5>
> > }
> >
> > #break
> > #end

// And leave the rest as is.

-- 
Francois Labreque | In the future, performance will be measured
    flabreque     | by the size of your pipe.
        @         |             - Dogbert, on networking
   videotron.ca


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