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Marc-Hendrik Bremer wrote:
>
> Hi again,
>
> I showed my wife my current work with Pov and she said: "All those walls are
> oblique". And she is right of course. I know, it's a matter of the
> camera-angle and the perspective camera. I looked in the help-file to find
> which is the default camera angle, but can't find it.
> So what is the default angle and which angle will give me more "realistic"
> results (I know, that it's realistic anyway, but ...)
>
> Thanks,
>
When looking for 'angle' in the camera part of the documentation you find
how it's related to 'direction' which defaults to <0, 0, 1>
Linien). If you use an orthographic camera, they will not occur at all.
BTW, with a horizontal camera the walls should not be oblique anyway.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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