POV-Ray : Newsgroups : povray.newusers : MegaPov slope-dependent textures : Re: MegaPov slope-dependent textures Server Time
5 Nov 2024 03:17:44 EST (-0500)
  Re: MegaPov slope-dependent textures  
From: Christoph Hormann
Date: 13 Jan 2001 09:29:03
Message: <3A60662D.FBDFCBE5@gmx.de>
Marc-Hendrik Bremer wrote:
> 
> If there is no other easy way, that would be quite usefull IMHO.  If it
> would be possible to specify a "delay" for the slope dependent texture that
> would suffice, I think. There should be a way to specify what should be
> delayed (positiv/nagative or no slope), too. But I'm no programmer (at least
> not in C), so I'll have to wait and see ....
> 

I'm not sure what you mean by "delay".  The internal version i thought of
could just test, whether there is some part of the object 'above' a point
and select the right texture.  

I don't know how your object is shaped, but if there is only 'one layer of
overhangs', you could use a translated object pattern to simulate it.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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