Tom Melly wrote:
> 1. A scene with white walls needs higher ambient than a scene with black
> walls.
>
> 2. Ambient and diffuse have a relationship to each other and an inverse
> relationship to reflection.
>
> 3. Don't use ambient, use radiosity. With media. And isosurfaces. On a 386.
Guess I should downgrade my 486 in this case...
Arghh, I'm off to read "Digital Lighting & Rendering"
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