Rune wrote:
>
> AFAIK meshes, bicubic patches and perhaps iso-surfaces can be transformed
> nonlinearly. Or they could if there was functions in POV-ray that was
> designed to do this...
Iso-surfaces can be transformed non-linearly by adding transformation
functions within the iso-surface itself. (I just posted an example in
povray.binaries.images)
But this is very painful !
So other methods to torture them would be very welcome.
Regards,
Tor Olav
--
mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html
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