POV-Ray : Newsgroups : povray.general : bounding box generation : Re: bounding box generation Server Time
8 Aug 2024 12:22:23 EDT (-0400)
  Re: bounding box generation  
From: David Fontaine
Date: 6 Jan 2001 23:58:31
Message: <3A57F65E.F7D7D242@faricy.net>
Chris Huff wrote:

> > Simply use the last value that didn't intersect, rather than the
> > first that did. If you wanted to be really precise, you could make a
> > bisection macro too.
>
> There is still the risk of some small part protruding out into the space
> between traces...but this method works for relatively "smooth" objects
> without small scale points. For example, it wouldn't work well on a
> piece of pine tree branch, or a sea urchin, but a computer monitor
> should work fine.

There's just no satisfying you, is there? ;)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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