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Chris Huff wrote:
> > Simply use the last value that didn't intersect, rather than the
> > first that did. If you wanted to be really precise, you could make a
> > bisection macro too.
>
> There is still the risk of some small part protruding out into the space
> between traces...but this method works for relatively "smooth" objects
> without small scale points. For example, it wouldn't work well on a
> piece of pine tree branch, or a sea urchin, but a computer monitor
> should work fine.
There's just no satisfying you, is there? ;)
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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