Warp wrote:
> Fabien Mosen <fab### [at] skynetbe> wrote:
> : You could also 'scan' the object with the 'trace' function, in order
> : to get a closer result.
>
> You get the risk of setting a bounding box that is a bit too small.
Simply use the last value that didn't intersect, rather than the first that
did. If you wanted to be really precise, you could make a bisection macro
too.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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