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That's a very good idea, but not one that I've been able to implement
easily.... I suppose a macro that takes the points of one spline and
spins them around... wait... I can do it. I have the code... I just need
the time.
Josh
Mikkel wrote:
> In article <3A51FFBF.89A0A30A@spiritone.com>, "Josh English"
> <eng### [at] spiritonecom> wrote:
>
> >
> > My bezier.inc file can do this in a very limited way:
> >
> > http://www.spiritone.com/~english/cyclopedia/include/bezier.inc
> >
> > And you would want to create a simple bezier spline by creating an
> > array of four points
> >
> > #declare RibbonA = array [4] { 4 vectors }
> > #declare RibbonB = MoveSpline(RibbonA,some vector)
> >
> > ConnectSmooth(RibbonA,RibbonB)
>
> Thanks,
>
> But what about twists?
>
> Maybe one spline to define one side of the ribbon and one spline to
> control rotation?
>
> Mikkel
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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